How to diagnose reversed or scrambled sprite frames after export
By Allen Zhao for MotifDeck. Prepared with AI assistance. When a character animation plays backwards or jumps between poses after import, check the frame order before redrawing the artwork. 1. Record the intended sequence In the source editor, note the selected frames in the order they should play. Keep intentional repeated frames and a reverse leg: a list of unique images would lose that information. Record frame durations too, since a hold can make a correct order feel unusual. 2. Inspect exported names Compare the filenames with the intended sequence. Plain alphabetical sorting puts frame1.png , frame10.png , then frame2.png . Zero-padded names such as frame01.png , frame02.png and frame10.png sort in numeric order in that example. Do not rename your only copy; back it up and check project references first. 3. Check import and playback separately Look at the engine’s imported frame list or atlas metadata before pressing play. If that list already differs from the exported sequence...