How to Keep Source Frames and Exports Easy to Trace
By Liangqi Zhao, on behalf of MotifDeck. This article was generated with AI assistance.
When a game animation needs a revision, the hard part is often finding which character image and frame selection produced the version currently in the game. A lightweight record can prevent a clean export from being mistaken for the source, or a newer experiment from replacing an approved asset.
1. Identify the approved starting image
Keep the source image alongside a short identifier and a note about its intended character and view. If you revise the image, give the revision a new identifier instead of silently replacing the old file. Keep reference images separately from the asset actually approved for animation.
2. Record what you selected
After producing a pool of frames, record the chosen frame sequence and its playback timing. Keep the unselected source frames if you may need them later. Two exports can look similar but use different frame order or holds, so a filename alone may not explain the difference.
3. Distinguish three useful artifacts
The source image is the starting point. The selected frame set is the reviewed animation. The export package is what you import into the engine. Label them separately and record which selected set produced the export. If a package is regenerated with different packing settings, give it a distinct version.
4. Test the package in a small scene
Import the exact package you intend to use. Check the frame order, timing, transparency, alignment and loop or exit transition at normal game size. Note the engine version and import settings. A successful check for one engine or one package does not prove every export will behave identically.
5. Leave a short handoff note
Include the character identifier, source version, selected sequence, export version, intended action and any unresolved issue. If a teammate changes the selection, update the note. This does not need a complicated asset-management system; a small text file can be enough for a small project.
MotifDeck is our AI game art workspace. Its animation workflow generates motion video, extracts frames and lets creators review the transparent outlines and choose frames and timing. Free accounts include limited previews; generated-file downloads require a paid unlock.
Keep originals and accepted assets together with their decisions. That makes a future correction easier to reproduce without guessing which version was used.
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